Archive for November, 2008

Gamma 3D

Got back from Montreal this morning having stayed at a great hostel and eaten some delicious food at Cora’s; a great breakfast place with Cora’s image branded on everything but the wallpaper. Gamma 3d itself was a blast as you can tell from the pictures. jj<3 and I each got a pair of nifty 3D glasses at the entrance with our admission fee of five loonie(s) and then continued on to play from the selection of curated stereoscopic game as well as drink and bust moves to nice beats. And yes, they did play Crystal Castles.

so first BlottoBrace by Antony Blackett, Corie Geerders, and James Everett - offered a nice mix of complexity and a moderate learning curve which worked for its advantage; it made you try harder and continue playing until you got that triangle shape just right. In the game you control a black paintbrush in this constantly moving vortex tunnel that brings up empty shapes which you must quickly draw with the joystick to continue or otherwise crash against the shape at high speed. very nice game overall.

Fireflies by Lee Byron and Joannie Wu was actually made by using OpenFrameworks, and it was a great example of its versatility. The controls were a stand out along with visual design. you control a first person view child avatar out at night capturing fireflies by using the left and right shoulder buttons for each respective appendage.

The sound design for this game is also very good but you wouldn’t know this from the party since none of the games had any audio for obvious reasons, massive headphones would have been nice. Stereoscopy was a nice touch here since the dark background really highlighted the fireflies and made the act of chasing them more intuitive.This game, as well as the rest, was very short, sweet and to the point; which completely plays to the strengths of independent gaming and serves as the perfect fuck you to the 40 + hour game industry.

We moved on to AltiToad (Tim Winsky and Johanna Arcand) which was a joy to play, I mean come on, that title is great! First thing you do here is jump off a plane and fall into a cluster of clouds and wire frame floating platforms from which you must bounce on and forth to collect bonuses and get help from a myriad of birds. I kept dying unfortunately but saw someone who completely killed the game which was nice.

Then we played the house game: Super HYPERCUBE (Kokoromi/Polytron), this was the night’s favorite by far. Not only was the line to play it ten people long most of the night but the game served as a perfect backdrop for the DJ’s spins.

This game took some of my favorite recent geek-pop and turned it into a devilishly simple update of the tetris mechanic. If you have ever watched that one japanese tv game show were people are rushed by a wall and must jump thru the odd shaped hole in its center then you have an idea of what this game is about(if you havent then scroll down to an earlier post and youll see). Minimalist visual design and intuitive control lets you focus on the solid gameplay: rotate the oddly shaped tatraminoes and fit them through the hole in the far off wall that is slowly looming closer and closer. This alone makes for a great time but add to it Johnny Lee’s wii controller hack and a pair of 3D glasses fitted with infrared LEDs and you have a superb game that tracks your head movement and lets you peer around an object by leaning and moving your head around the center axis of the screen:

like I said this was really well received and rightly so. Although I read in offworld.com that Kokoromi/Polytron will be releasing the regular version out soon without the wii capability, but couldn’t they release the code for the wiimote as well? There are many people who would love to tinker further with this… here’s a link to a Creative Commons license.

the party was also the perfect excuse to drink white russians and play Nintendo’s old Virtual Boy, except for the white russian part because the barkeep couldn’t make me one. The games: Red Alarm and Warrio Land.

The last two games were The Depths To Which I Sink (Jim McGinley) and Paper Moon (Infinite Ammo - Alec Holowka, Christopher Lobay, Ian Holowka, Katie De Sousa- w/ Adam Saltsman). Both were stylish and goergeous in their own right. The Depths to Which I Sink title was an abstract metaphor for its game mechanics and was also the best example of stereoscopy used in its design:

This minimalist and sorta mod game has you controlling a little blue dot that you move around the screen chasing after grid shapes (windows) which you destroy with the A button (launch).

The best part of it is that this action would subtly sink and then raise the dot to the surface changing its dimesions accordingly and thus creating an incredible sense of space and depth. This game offered the most cinematic experience of the night and Im looking forward to playing it at home(get it here now!).

Incredibly beautiful and much too fast for my camera, Paper Moon rocked it by being a solid platformer with the ability to “pop” parts of the scenery from background to foreground with the press of a button. Definetely the game with the most character and with the best visual design, not sure about sound and will have to download it for that but it should not dissapoint being from the Winnipeg based Infinite Ammo.

Great party, now more pictures:

laslty all the games should be downloadble here soon.

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super video melee


Super Boxwars Melee from christina kral on Vimeo.

By Christina, who is touring America along with other Eyebeamers playing all the hits and only the hits.

It’s very late but I just got this via email and now can’t sleep because of too many emulators I downloaded.
Tuesday JJ<3 and I are going to Canada for Kokoromi Collective’s annual event, aptly titled GAMMA 3D for the stereoscopy based games they will be debuting. Montreal seems to be an exciting city as well as having a bast underground sub city dedicated to shooping…..

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IRAQ WAR ENDS

“Operation Iraqi Freedom and Operation Enduring Freedom were brought to an unceremonious close today.”

yay - more on this as the day gets better …. for now go here: http://www.nytimes-se.com/

11:30pm

November 12, 2008
FOR IMMEDIATE RELEASE

SPECIAL TIMES EDITION BLANKETS U.S. CITIES, PROCLAIMS END TO WAR

* PDF: http://www.nytimes-se.com/pdf
* For video updates: http://www.nytimes-se.com/video
* Contact: mailto:writers@nytimes-se.com

Early this morning, commuters nationwide were delighted to find out that while they were sleeping, the wars in Iraq and Afghanistan had come to an end. If, that is, they happened to read a “special edition” of today’s New York Times.

In an elaborate operation six months in the planning, 1.2 million papers were printed at six different presses and driven to prearranged pickup locations, where thousands of volunteers stood ready to pass them out on the street.

Articles in the paper announce dozens of new initiatives including the
establishment of national health care, the abolition of corporate
lobbying, a maximum wage for C.E.O.s, and, of course, the end of the
war.

The paper, an exact replica of The New York Times, includes
International, National, New York, and Business sections, as well as
editorials, corrections, and a number of advertisements, including a
recall notice for all cars that run on gasoline. There is also a timeline describing the gains brought about by eight months of progressive support and pressure, culminating in President Obama’s “Yes we REALLY can” speech. (The paper is post-dated July 4, 2009.)

“It’s all about how at this point, we need to push harder than ever,” said Bertha Suttner, one of the newspaper’s writers. “We’ve got to make sure Obama and all the other Democrats do what we elected them to do. After eight, or maybe twenty-eight years of hell, we need to start imagining heaven.”

Not all readers reacted favorably. “The thing I disagree with is how they did it,” said Stuart Carlyle, who received a paper in Grand Central Station while commuting to his Wall Street brokerage. “I’m all
for freedom of speech, but they should have started their own paper.”

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ahh…..

..the weekend was great. I saw a great music show, meet some really awesome people and the Machinima Fest was a blast! Here is a list of all the winners. The website will be getting video and photo updates as soon as we get them ready so that should be some time….soon.

I took today off to relax and clean up my room and my harddrives (virtual/physical space?) plus do a ton of research on residencies and interdisciplinary master programs and I evenĀ  had time to do some drawings.

This is my vision of an America that sees yet another election stolen by the few, powerful and greedy:

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