Posts Tagged ‘global game jam’

klish

so the Global Game Jam challenge is over and it was quite a trip; lots of soda and coffee, very little sleep, new friends and klish. we named the game after click and push, those being the main actions taken by the user during gameplay. at the end of the event our team was awarded the “most polished” award, for being the most polished I guess; we made a very good five minute game with only 48 hours so we deserve it.

other stand outs of the night:

Are we there yet: great game about driving and keeping an eye out for your parents as you try to beat up your sibling.
Twelve A.M.:
“Twelve A.M is a game about life, romantic relationships gone wrong, personality quirks, and video games. Particularly it is about our relationships with video games.” total stand out and full of promise, would love to see it finished.
Gandhi Gandhi Boom Boom:
a “casual real time puzzle game” about Gandhi and what Gandhi hates the most; British imperialism in the form of a fat hamburger. this was the winning game of the night and congrats to the team, they are a friendly bunch.

download and play klish here: http://globalgamejam.org/games/klish-team-protozoa

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up to no good

yes! join the party: http://tinyurl.com/dgjnhx

so  nasanasa.org is putting this fundraiser together and im curating a selection of illegaly produced NES games from yore to be played by the public as part of my installation. im working on the machine that will do this and it has consumed me for the last 3 days:

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now im in the middle of developing a videogame over the course of a weekend with a great group of people gathered at columbia university as part of the first international global game jam:

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the criteria is:

-a gameplay session must last 5 minutes or less
-the theme is : “as long as we have each other, we will never run out of problems” wtf!
-you must incorporate one of the following adjectives: illusions, pointed, constant.

Im paraphrasing with the criteria but thats the gist of it. we are thinking about optical illusions, micro cell organisms, color coded game mechanics and at one point my team considering incorporating finding your blind spot as part of the game design but maybe next time.

they feed us pizza and we sleep in bags.

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